

Do not think its not working and always look for the Up Arrow on the workshop bar. This all will start the happiness process. Once you have your 6 settlers, assign 1 to the mutfruits and 5 to the clinics. There are no build-able items that will lower or raise (other than clinics) the happiness. You do NOT need boxes, or pictures or really anything else. Building what I said and nothing more will meet all of these requirements. There is a "if than" statement in the script used to pop the achievement. More is better and doesn't tax the settlement so just build 10 heavy turrets. Each settler needs 1 food, 1 water and a level of defense higher than the total size of the settlement. There is an important reason behind this. Go to other settlements and send settlers until you ONLY have 6. So once you found your clean settlement, you should build the previously mentioned. My other settlements had brahmine, and caravans which are considered "unemployed settlers" and are hard to get back, even with a bell. Basically, I picked the Sunshine Tidings Co-op because I never sent a caravan to it, it wasn't touched by much and it was considered a "large" settlement yet this might not matter. I say fresh because there is SO much that can effect this acheivement.

The happiness is an average of the settlers individual happiness and it takes a while for the script to run and reflect this. A few of the guides are correct but they don't highlight the thought and mechanics behind the achievement. Here is my current and comprehensive guide to this achievement.įirst off, People have been WAY over complicating this achievement.
