

No longer can you unlock every skill before the end of the game at a leisurely pace. Many aspects have been tweaked from before. Unused characters do level up with your main party but at a slower rate. You could substitute the characters but generally, the level of them are lower than your current party, thus having fewer skill points to aid in the main quests. Not just that, but your entire playtime is recorded in a book of unlockable passive skills, and it would be far too detrimental to leave that character out of your party to substitute for a newcomer. It’s a shame that when you race towards the latter stages of the game, you are given several new heroes to try out, because by then they’re almost pointless to use due to spending a lavish amount of time training and learning the gameplay style of each skill system and weapon. The two cousins (your main characters) have similar styles but have differing elemental alignments – Fire and Ice.


Desdemona might be a tall, yet diminutive figure, but she wields a halberd that respects her sentiment of protectorate over the crown in the Seven Kingdoms. It’s a touch that would normally be dismissed from separate game-to-game series.Įach character’s personalities is reflected in their choices of weaponry. Some of the returning characters were present in The World Tree’s Woe and The Blight Below, and while it might seem easy to disregard the prequel and start anew, the acquainted characters act in kind when seeing their old friends. Having a despairingly large void of history is not such a bad thing, as the designers instead were able to spritz the uniqueness of each character with wonderfully animated and well-dubbed voice acting instead – this is a rarity!

Having characters appear out of nowhere does mean that the story can be kept to only a few main characters purely for development purposes, but it would be nice to have some background to their caricature dispositions.
